There's a way in which your kid has hit on an important attribute of probability. When he says,
no: either you win, or you don't. That's the probability of the fact to win.
He's describing a component that goes into computing probability: the number of possible outcome states. If instead he had said,
no: either you win, or you don't. That's all the things that can happen.
He would have been completely correct.
The number of possible outcome states are important when he wants to describe a system with more than two outcomes; say, winning, losing, and tieing.
Consider a game where two players have to guess heads or tails when a coin is flipped. There are now 3 game states to model.
- $P(\text{"a tie"}) = 1\cdot\frac{1}{2}\cdot\frac{1}{2} = \frac{1}{4}$
- $P(\text{"a win"}) = (1\cdot\frac{1}{2}) \vee (1\cdot\frac{1}{2}) - P(\text{"a tie"}) = (1 - (1- \frac{1}{2})(1- \frac{1}{2})) - \frac{1}{4} = \frac{1}{2}$
- $P(\text{"both lose"}) = 1\cdot\frac{1}{2}\cdot\frac{1}{2} = \frac{1}{4}$
What's great about this game is you can easily enumerate all possible outcomes to check your math:
H/T P1 P2 TIE WIN LOSE
H H H 1
H H T 1
H T H 1
H T T 1
T H H 1
T H T 1
T T H 1
T T T 1
(H/T
is the result of the flip, P1
and P2
are the guesses of player 1 and 2, TIE
, WIN
, and LOSE
are marked with a 1 if that game state occured)
Now, play the game with him and ask him to predict how many games he will win by guessing correctly while you guessed wrong (i.e. he wins but doesn't tie).
What's nice about this formulation is that it offers a way for his intuition to be incorrectly bolstered by the $P(\text{"a win"}) = \frac{1}{2}$ result, aligning with his preconception that "you either win or you don't".
Once you've played the game, reevaluate the game states. What's missing? Why did he win half as frequently as he thought he would? (Hint: while we have described all possible game states—winning, losing, and tieing—we haven't described all possible player states. What are all the possible states he may find himself in as a player? What are the probabilities of those?)
Through exploring this with him he can come to understand that not all game states are equally likely. The heart of probability is about knowing what can occur (which he already understands) as well as how frequently it does occur (which he's yet to grok).
This game is a great tool for exploring probability because with one coin and two players it's quite simple, but if you add players and coins it can get much more complicated to model how frequently someone will win by guessing the number of heads flipped (eventually leading to the need for game theory to describe dominant strategies and counterstrategies).
Try it with two coins to show him a game where not only all game states have different probabilities, but all player states do as well.